I have been in love with interactive fiction ever since the first time I slipped the first 5¼” floppy of Infocom’s “The Hitchhiker’s Guide to the Galaxy” into my Commodore 64’s disk drive. It was an intoxicating melange of Douglas Adams’ peculiar brand of surreal silliness, devious puzzle-solving, and the idea that I could slip inside a story and become part of it. Later, I would find some measure of satisfaction in constructing scenarios and settings within MUDs, but did not know enough about coding to do much more than world-building and Easter-egg-hiding.
lareviewofbooks: Mark McGurl Frank Conroy © Bruce Davidson 1. Why do people hate creative writing programs so much? Well they don’t really, not everyone, or there wouldn’t be so many of them—hundreds. From modest beginnings in Iowa in the 1930’s, MFA programs have spread out across the land, coast to coast, sinking roots in the soil like an improbably invasive species of corn. Now, leaping the oceans, stalks have begun to sprout in countries all around the world, feeding the insatiable desire to be that mythical thing, a writer.